Vendread Charge
Spell Quick

Vendread Charge

  • Archetype:
  • Vendread

  • View:
  • 3268




Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 7, 2026
58± 8/ 100
Power Score
Intrinsic 53
Deck 61

Vendread Charge — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 53.1 · Deck: 60.8 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Vendread Charge reliably converts a hand or field Zombie into a Vendread monster from the Deck, so its value is the body it reaches rather than any interaction. Its accessibility is strong because it is a Quick-Play spell that appears in 179 of the sampled decks, and its top partners show it sits inside the Vendread core. The score is held back by the once-per-turn limit, the Zombie-fodder and Vendread-target requirements, and the absence of any combo data to confirm how far it converts. High ATK or rarity earned no points.

Axis scores

Axis Score Evidence
Accessibility 82 Quick-Play spell in 179/179 sampled decks, with 1.49 average copies and 90% co-occurrence with Vendread core partners; needs a Zombie to send and a Vendread in Deck (observed, verified).
Combo & Conversion 60 Text yields one Deck-to-field Vendread body per turn; no recorded combo boards exist, so any larger board is text-only inference (inferred).
Resource Economy 50 Trades one hand or field Zombie for one Deck Vendread, a roughly even card-count exchange with no draw or GY refuel (verified).
Effect & Interaction 10 Text grants no negation, removal, or hand-trap reach; the card is a pure engine spell (verified).
Material Utility 5 A spell card is never material, and it does not add a material body to the field (verified).
Resilience & Flexibility 45 Once per turn and easily answered by a spell-negate; redundancy comes only from up to 3 copies (verified text, inferred resilience).
Deck-Building Efficiency 55 Costs one slot at 1–3 copies, but it is dead without a Vendread monster in Deck, which locks the deck toward one family (verified text, observed copies).

Calculation

Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 53.1, Deck ≈ 60.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play Deck-to-field body with no hand cost beyond one Zombie
  • Live in 179 sampled decks with strong Vendread core co-occurrence
  • Cheap to run at 1–2 copies

Weaknesses

  • Once-per-turn limit caps it to one Vendread per turn
  • Needs both a Zombie to send and a Vendread in Deck
  • Archetype-locked: dead in non-Vendread decks
  • No interaction of its own

Counters / choke points

  • Spell-negate cards that stop the activation
  • Hand-trap or field disruption that removes the Zombie fodder

Best use

Starter / Combo enabler — converts a Zombie into a Vendread body from the Deck. Decks: Vendread.

Evidence & gaps

  • Verified: Text: send 1 Zombie from hand or face-up field to GY, then Special Summon 1 Vendread monster from Deck; once per turn; Quick-Play spell; formats TCG, OCG, MasterDuel
  • Observed: In 179 of 179 sampled decks; 1.49 average copies; 33 distinct archetypes, 66 + 51 decks from the two Vendread archetypes; Top partner co-occurrence 72–90% across Vendread core cards
  • Inferred: Starter role, because it is a Deck-to-field body with no combo corpus to confirm it; Resilience rating from a single spell-negate counter
  • Data gaps: no combos supplied — combo conversion is text-only inference no starter role or searched-for role statistics to confirm role no banlist token — assumed 3 copies (unlimited) single informal guide snippet; no rulings supplied











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