Spell
QuickVendread Charge
Archetype:
Vendread
View:
3268
Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn.
Vendread Charge — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 53.1 · Deck: 60.8 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Vendread Charge reliably converts a hand or field Zombie into a Vendread monster from the Deck, so its value is the body it reaches rather than any interaction. Its accessibility is strong because it is a Quick-Play spell that appears in 179 of the sampled decks, and its top partners show it sits inside the Vendread core. The score is held back by the once-per-turn limit, the Zombie-fodder and Vendread-target requirements, and the absence of any combo data to confirm how far it converts. High ATK or rarity earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 82 | Quick-Play spell in 179/179 sampled decks, with 1.49 average copies and 90% co-occurrence with Vendread core partners; needs a Zombie to send and a Vendread in Deck (observed, verified). |
| Combo & Conversion | 60 | Text yields one Deck-to-field Vendread body per turn; no recorded combo boards exist, so any larger board is text-only inference (inferred). |
| Resource Economy | 50 | Trades one hand or field Zombie for one Deck Vendread, a roughly even card-count exchange with no draw or GY refuel (verified). |
| Effect & Interaction | 10 | Text grants no negation, removal, or hand-trap reach; the card is a pure engine spell (verified). |
| Material Utility | 5 | A spell card is never material, and it does not add a material body to the field (verified). |
| Resilience & Flexibility | 45 | Once per turn and easily answered by a spell-negate; redundancy comes only from up to 3 copies (verified text, inferred resilience). |
| Deck-Building Efficiency | 55 | Costs one slot at 1–3 copies, but it is dead without a Vendread monster in Deck, which locks the deck toward one family (verified text, observed copies). |
Calculation
Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 53.1, Deck ≈ 60.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-Play Deck-to-field body with no hand cost beyond one Zombie
- Live in 179 sampled decks with strong Vendread core co-occurrence
- Cheap to run at 1–2 copies
Weaknesses
- Once-per-turn limit caps it to one Vendread per turn
- Needs both a Zombie to send and a Vendread in Deck
- Archetype-locked: dead in non-Vendread decks
- No interaction of its own
Counters / choke points
- Spell-negate cards that stop the activation
- Hand-trap or field disruption that removes the Zombie fodder
Best use
Starter / Combo enabler — converts a Zombie into a Vendread body from the Deck. Decks: Vendread.
Evidence & gaps
- Verified: Text: send 1 Zombie from hand or face-up field to GY, then Special Summon 1 Vendread monster from Deck; once per turn; Quick-Play spell; formats TCG, OCG, MasterDuel
- Observed: In 179 of 179 sampled decks; 1.49 average copies; 33 distinct archetypes, 66 + 51 decks from the two Vendread archetypes; Top partner co-occurrence 72–90% across Vendread core cards
- Inferred: Starter role, because it is a Deck-to-field body with no combo corpus to confirm it; Resilience rating from a single spell-negate counter
- Data gaps: no combos supplied — combo conversion is text-only inference no starter role or searched-for role statistics to confirm role no banlist token — assumed 3 copies (unlimited) single informal guide snippet; no rulings supplied






